Evaluation
Evaluation and iteration
Simulations and games lead to an evaluation
Evaluate:
- Are the benefits realized?
- Is the effort needed for an actor to use the engagement space proportional to the benefit?
- Can you detect, correct and/or prevent abuse or bad actors?
- Is there self-stabilization/self-correction built in?
- Is there proof of fairness (playing by the rules)?
- Is it easy to use and understand?
- Is the threshold to start (and to leave) low enough?
- Is monitoring of the “health” of the engagement space possible?
- Does the process hierarchy work as intended?
The evaluation can lead to a new design cycle.